Ghostbusters Augmented Reality Game

For the premiere of Ghostbusters: Answer the Call, Sony Pictures asked me to develop a concept for a mobile augmented reality game in the vein of Pokémon Go. Moving beyond simple capture mechanics, the game design featured deep social elements, allowing players to choose a role that reflected their play style, build their skill trees, and collaborate to trap high-level ghosts.

Key innovations included:

  • Event-Driven Gameplay: Real-time data integration where weather and local events influenced ghost activity.

  • Cinematic AR: Advanced occlusion and depth-of-field technology to make ghosts appear to emerge from real-world architecture.

  • Native Monetization: A sustainable business model featuring sponsored “containment units” and brand partnerships woven into the narrative (e.g., Slimer appearing at vending machines).

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